tutorials
LW: Digital Bullet Hits: Squib Line

Bullet HitsCommercial Tutorial: This value-packed project-based tutorial teaches you how to use Lightwave's particle system and HyperVoxel sprites to simulate bullets from a machine gun hitting the ground. Several techniques are used in building this scene including front projection mapping, controlling transparency with weight maps, adding and editing particle emitters, using collision objects to trigger particles, setting up hypervoxel sprites, converting curves to motion paths, and more.

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LW: Modeling a Torus Shaped Cockpit

lw_cockpitShapeThis is a super quick mini tutorial that was made as a response to something that was posted on Newtek's forums. It shows an alternate way to make a torus-type shape and how to "thicken" or "solidify" a bunch of polygons without using plugins. This tutorial has no sound.

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LW: luxigons

lw_luxigonsLightwave has a feature called 'luxigons' that makes setting up lots of lights really easy. It's not a new feature but it's an easy one to miss and it can save you a lot of time.

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LW: image sequence to movie files

lw_frameseq_to_movIn this tutorial I show you how to render an image sequence in Lightwave and then use Lightwave itself to assemble the image sequence into a movie file.

(no audio)

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compressor: 720p60 to 480i

comp_720pTo480iA quick tutorial showing how to set up Apple's Compressor to downconvert from 720p60 (HD) to 480i60 (SD).

If you simply use the DVCPro50 preset that comes with Compressor, your video won't be interlaced (half of the frames are thrown out).  This video tutorial shows how to enable interlacing so you can take full advantage of having 60 frames per second.

 

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