lightwave
LW: Digital Bullet Hits: Squib Line

Bullet HitsCommercial Tutorial: This value-packed project-based tutorial teaches you how to use Lightwave's particle system and HyperVoxel sprites to simulate bullets from a machine gun hitting the ground. Several techniques are used in building this scene including front projection mapping, controlling transparency with weight maps, adding and editing particle emitters, using collision objects to trigger particles, setting up hypervoxel sprites, converting curves to motion paths, and more.

Read more...
 
LW: Modeling a Torus Shaped Cockpit

lw_cockpitShapeThis is a super quick mini tutorial that was made as a response to something that was posted on Newtek's forums. It shows an alternate way to make a torus-type shape and how to "thicken" or "solidify" a bunch of polygons without using plugins. This tutorial has no sound.

Read more...
 
LW: luxigons

lw_luxigonsLightwave has a feature called 'luxigons' that makes setting up lots of lights really easy. It's not a new feature but it's an easy one to miss and it can save you a lot of time.

Read more...
 
LW: image sequence to movie files

lw_frameseq_to_movIn this tutorial I show you how to render an image sequence in Lightwave and then use Lightwave itself to assemble the image sequence into a movie file.

(no audio)

Read more...